10,474 research outputs found

    On the Combinatorial Complexity of Approximating Polytopes

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    Approximating convex bodies succinctly by convex polytopes is a fundamental problem in discrete geometry. A convex body KK of diameter diam(K)\mathrm{diam}(K) is given in Euclidean dd-dimensional space, where dd is a constant. Given an error parameter Δ>0\varepsilon > 0, the objective is to determine a polytope of minimum combinatorial complexity whose Hausdorff distance from KK is at most Δ⋅diam(K)\varepsilon \cdot \mathrm{diam}(K). By combinatorial complexity we mean the total number of faces of all dimensions of the polytope. A well-known result by Dudley implies that O(1/Δ(d−1)/2)O(1/\varepsilon^{(d-1)/2}) facets suffice, and a dual result by Bronshteyn and Ivanov similarly bounds the number of vertices, but neither result bounds the total combinatorial complexity. We show that there exists an approximating polytope whose total combinatorial complexity is O~(1/Δ(d−1)/2)\tilde{O}(1/\varepsilon^{(d-1)/2}), where O~\tilde{O} conceals a polylogarithmic factor in 1/Δ1/\varepsilon. This is a significant improvement upon the best known bound, which is roughly O(1/Δd−2)O(1/\varepsilon^{d-2}). Our result is based on a novel combination of both old and new ideas. First, we employ Macbeath regions, a classical structure from the theory of convexity. The construction of our approximating polytope employs a new stratified placement of these regions. Second, in order to analyze the combinatorial complexity of the approximating polytope, we present a tight analysis of a width-based variant of B\'{a}r\'{a}ny and Larman's economical cap covering. Finally, we use a deterministic adaptation of the witness-collector technique (developed recently by Devillers et al.) in the context of our stratified construction.Comment: In Proceedings of the 32nd International Symposium Computational Geometry (SoCG 2016) and accepted to SoCG 2016 special issue of Discrete and Computational Geometr

    Shadoks Approach to Convex Covering

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    We describe the heuristics used by the Shadoks team in the CG:SHOP 2023 Challenge. The Challenge consists of 206 instances, each being a polygon with holes. The goal is to cover each instance polygon with a small number of convex polygons. Our general strategy is the following. We find a big collection of large (often maximal) convex polygons inside the instance polygon and then solve several set cover problems to find a small subset of the collection that covers the whole polygon.Comment: SoCG CG:SHOP 2023 Challeng

    The Cost of Perfection for Matchings in Graphs

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    Perfect matchings and maximum weight matchings are two fundamental combinatorial structures. We consider the ratio between the maximum weight of a perfect matching and the maximum weight of a general matching. Motivated by the computer graphics application in triangle meshes, where we seek to convert a triangulation into a quadrangulation by merging pairs of adjacent triangles, we focus mainly on bridgeless cubic graphs. First, we characterize graphs that attain the extreme ratios. Second, we present a lower bound for all bridgeless cubic graphs. Third, we present upper bounds for subclasses of bridgeless cubic graphs, most of which are shown to be tight. Additionally, we present tight bounds for the class of regular bipartite graphs

    Efficient Algorithms for Battleship

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    We consider an algorithmic problem inspired by the Battleship game. In the variant of the problem that we investigate, there is a unique ship of shape S⊂Z2S \subset Z^2 which has been translated in the lattice Z2Z^2. We assume that a player has already hit the ship with a first shot and the goal is to sink the ship using as few shots as possible, that is, by minimizing the number of missed shots. While the player knows the shape SS, which position of SS has been hit is not known. Given a shape SS of nn lattice points, the minimum number of misses that can be achieved in the worst case by any algorithm is called the Battleship complexity of the shape SS and denoted c(S)c(S). We prove three bounds on c(S)c(S), each considering a different class of shapes. First, we have c(S)≀n−1c(S) \leq n-1 for arbitrary shapes and the bound is tight for parallelogram-free shapes. Second, we provide an algorithm that shows that c(S)=O(log⁥n)c(S) = O(\log n) if SS is an HV-convex polyomino. Third, we provide an algorithm that shows that c(S)=O(log⁥log⁥n)c(S) = O(\log \log n) if SS is a digital convex set. This last result is obtained through a novel discrete version of the Blaschke-Lebesgue inequality relating the area and the width of any convex body.Comment: Conference version at 10th International Conference on Fun with Algorithms (FUN 2020

    10 passos essenciais para a inseminação artificial em caprinos e ovinos.

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    bitstream/item/47281/1/FD-Inseminacao-artificial.pdf1. reimpr

    Instantaneous frequencies in the Kuramoto model

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    Using the main results of the Kuramoto theory of globally coupled phase oscillators combined with methods from probability and generalized function theory in a geometric analysis, we extend Kuramoto's results and obtain a mathematical description of the instantaneous frequency (phase-velocity) distribution. Our result is validated against numerical simulations, and we illustrate it in cases where the natural frequencies have normal and Beta distributions. In both cases, we vary the coupling strength and compare systematically the distribution of time-averaged frequencies (a known result of Kuramoto theory) to that of instantaneous frequencies, focussing on their qualitative differences near the synchronized frequency and in their tails. For a class of natural frequency distributions with power-law tails, which includes the Cauchy-Lorentz distribution, we analyze rare events by means of an asymptotic formula obtained from a power series expansion of the instantaneous frequency distribution

    On the ratio between maximum weight perfect matchings and maximum weight matchings in grids

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    Given a graph G that admits a perfect matching, we investigate the parameter η(G) (originally motivated by computer graphics applications) which is defined as follows. Among all nonnegative edge weight assignments, η(G) is the minimum ratio between (i) the maximum weight of a perfect matching and (ii) the maximum weight of a general matching. In this paper, we determine the exact value of η for all rectangular grids, all bipartite cylindrical grids, and all bipartite toroidal grids. We introduce several new techniques to this endeavor
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